Saturday 23 April 2011

The Elder scrolls v skyrim releases november 11th

Skyrim, your character develops from scratch based on the skills you decide to level up, meaning it’s possible to create a rounded character who can do a bit of everything, or go slap happy with a sword and take a more focused warrior role. As in Oblivion, the individual skills you level up contribute to an overall level. When your character advances you get to attribute extra health, magika or stamina. There won’t be a level cap, but your character will find it harder and harder to level as you stack up the skill points. Character creation has been improved and you’ll be able to choose from one of 10 races when creating a character.



The 21 skill variants of Oblivion have been pruned to 18. The spell school Mysticism has been chopped, but beyond that not much has been revealed about the abilities in the game, except for one new addition. You’ll now be able to dual wield weapons. Bethesda have said that one of the main focuses of the game has been on improving combat to make it more “dynamic and tactical”. There will be unique finishing moves based on the weapons you’re using and the enemies you’re facing. Speaking of enemies, zombies, skeletons, trolls, giants, ice wraiths, giant spiders, wolves, horses Elk, mammoth, saber-toothed cats, were-yetis and of course dragons have all been confirmed.

8/10  - looks very good

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